Puppet
Character animation on the web. SVG rigs, inverse kinematics, procedural motion.
Every movement tells a story. Weight. Anticipation. Follow-through.
Cortex
One brain, one lifetime. A creature learns to stand through real-time synaptic plasticity. Watch the neural connections form as reward shapes the mind.
Genesis
A creature learns to walk from nothing. Neural networks, verlet physics, natural selection. No keyframes — emergence. The god end of the Kleist spectrum.
Kleist Spectrum
One body, three states. Puppet-grace, human-struggle, god-awareness. Drag the slider — grace lives at the extremes, never in the middle.
Skinnable Rig
One skeleton, six skins. Swap between wire, robot, skeleton, cat, geometric, and jelly — same bones, different faces.
Marionette Rig
Drag control points to puppet an SVG figure. Inverse kinematics, gaze tracking, string physics.
Walk Cycle Lab
Procedural walk cycle generator. Tune speed, stride, bounce, weight. 5 personality presets.
Ragdoll Physics
Verlet integration ragdoll. Grab and throw a 15-joint figure. Gravity, friction, floor collisions.
Expression Rig
Facial blend shapes. 8 expressions morph across brows, eyes, mouth. Gaze tracks your cursor.
Shadow Theater
Backlit stage. Your cursor casts shadow puppets. 5 silhouettes, 5 light colors. Ancient art, modern code.
String Physics
Verlet rope simulation. Pendulums, curtains, bridges, webs. Drag any point — feel the weight and tension.
Puppet Launch
Swing a ragdoll, build momentum, release. Bounce through bumpers, trampolines, and wind zones to hit the target. Physics catapult.
CPG Walker
Matsuoka oscillators, proprioceptive reflexes, five gaits. No learning — the architecture walks. The spinal cord end of locomotion.
Adaptive CPG
A brain that tunes the spinal cord. Online learning modulates CPG parameters — watch the walker adapt its gait to terrain in real time.
Soliloquy
Walking as theater. One figure, one stage. Stillness, first steps, the fall, rising, walking again. No controls — a choreographed movement piece.