Walk Cycle Lab

Procedural walk cycle driven by six parameters. Every personality walks differently: a sneak creeps low, a strut bounces high, a heavy walk drags and sways.

Speed1.00
Stride40
Bounce12
Lean5
Arm Swing35
Weight0.50

The 12 Principles

Squash, stretch, anticipation, follow-through. A walk cycle is where animation fundamentals are most visible. Watch how bounce creates weight, how arm swing creates counter-balance.

Personality in Motion

Change stride and lean, the character transforms. Wide stride + low bounce = sneaking. Big bounce + fast speed = excited run. Motion IS character.