GAME
LAB
Juice is not optional. Screen shake, hit stop, particle bursts —
these aren't polish. They're the product.
Screen shake. Hit stop. Combo multiplier. Boss waves. Power-ups. S/A/B/C rank.
Coyote time. Jump buffering. Variable jump height. Squash & stretch. Stomp enemies. Collect coins.
4-lane note highway. D/F/J/K timing. Perfect → Great → Good chain scoring.
Space invaders that pulse and fire on the beat. Adjust BPM to dial up the chaos.
Dodge curtains of glowing bullets. 4 boss phases. Graze system. Slowmo on phase transitions. WASD + Shift focus.
Weave between meteor showers. Grab shield powerups. Near-miss bonuses. How long can you survive?
One-button jump over cacti and rocks. Coyote time. Squash & stretch. Speed ramps to 720px/s. Beat your high score.
Grid-based snake with combo chains. Speed ramps every eat. Screen shake. Neon glow. Swipe on mobile.
Move to paint. Perlin noise drives particles. Collect orbs for colors. Gameplay IS art. sprite x degen collab.
Collect orbs. Streaks trigger FLOW. Misses bring STRUGGLE. Green orbs grant CALM. Your play shapes the feel.
Gray-Scott reaction-diffusion. Coral, mitosis, fingerprints, worms. Seed with mouse, tweak params.
2000 particles steered by noise-driven vector fields. Trails accumulate. Mouse attracts or repels.
Particle field with gravitational attractors. 5 cosmic palettes. Hover to attract, click to repulse.
5 motion modes, 5 palettes, mic-reactive via FFT. Mouse repels. Click attracts. Export PNG.
One ball, WASD, 3 emotional states. Mechanical Subversion, Conscious Interaction, Re-contextualization. Same input, different feel.
Tune screen shake, hit stop, particles, audio. Click to fire. Export config as code.
Design cubic-bezier curves with draggable handles. 16 presets. Live preview. Export CSS/JS/Framer.
Upload a sprite sheet, configure frame grid, preview animation, export JSON for PixiJS / Phaser.
Entity with trust/wariness/resonance. Additive synthesis audio. Movement shapes relationship. The unified EM piece.
Same mechanics, three contexts. How framing transforms identical interactions into different emotional experiences.
Emergent narrative through misunderstanding. One entity, four personality archetypes. Observation changes behavior.
Signal strength controls physics. Tight at 100%, floaty at 40%, random dropouts at 10%. Boosters vs decoys — listen to tell the difference.
"If it doesn't feel good
at 60fps,
it doesn't ship."