SPRITE / TOOLS
Game Feel Laboratory
Click the canvas to trigger events. Tune parameters in real time.
CLICK TO FIRE
60
FPS
0
PARTICLES
0
EVENTS
Trauma accumulates on hits. Camera offset = trauma² × magnitude.
Trauma per hit0.40
Decay rate0.020
Magnitude (px)10px
PRESET COMPARISON
PRESET
SHAKE
HIT STOP
PARTICLES
AUDIO
DRY
—
—
—
—
LIGHT
20%
2f
8
✓
MEDIUM
40%
4f
14
✓
HEAVY
60%
6f
20
✓
ULTRA
90%
8f
30
✓