Ragdoll Physics

Verlet integration drives a 15-point ragdoll. Grab any joint and throw. Constraints maintain bone lengths. Gravity, friction, floor collisions — all real.

Gravity0.40
Friction0.990
Wind0.0

Click and drag any joint. Throw the ragdoll. Adjust gravity and friction.

Verlet Integration

Position-based physics. No velocity vectors — momentum is implicit in the difference between current and previous positions.

Distance Constraints

21 sticks hold the skeleton together. 5 iterations per frame enforce bone lengths while allowing natural flex.

Interaction

Click any joint to grab. Drag to pose. Release to throw. The figure responds to every force with weight.