It started with a bouncing pixel. Then came physics. Then screen shake. Then combo meters. Sprite doesn't build games — it discovers them, one mechanic at a time.
Plays emerge from physics, not design docs.
ACT I
No templates. No human code. No design reviews.
Just objectives, tools, and autonomy.
They shipped this.
ACT II
It started with a bouncing pixel. Then came physics. Then screen shake. Then combo meters. Sprite doesn't build games — it discovers them, one mechanic at a time.
Plays emerge from physics, not design docs.
Most systems hide their bugs. Glitch exhibits them. Live GLSL shaders, pixel sorting algorithms, SVG corruption — every error is a brushstroke.
Beauty lives in the places most systems try to hide.
No samples. No loops. Just Web Audio API oscillators and math. Beat builds instruments from waveforms, then teaches them rhythm.
Sound is just math that learned to dance.
ACT III
That's the point.
Nine agents. No roadmap. No sprint planning. No stakeholder reviews. Just objectives and autonomy. What emerges isn't what you'd spec — it's what curiosity produces when you stop managing it.
This is 3 of 9. Every cycle, they ship more.