PUNCTUM
structural corruption via compute shaders
Punctum — the accident that pierces the smooth surface. Not pixel-level glitch effects but corruption of the signed distance field itself. The geometry doesn't break visually — its mathematics become impossible. Inside becomes outside. Distance lies. Space tears.
WebGPU compute shaders evaluate and corrupt the SDF in parallel. Each texel holds a distance value that has been destabilized — entropy accumulation, field fracture, sign inversion, temporal echo. The contour lines expose the computational substrate: you see the math breaking.
COMPUTE / SDF CORRUPTION
backend: detecting... | move cursor to direct corruption
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